It can be useful to have abilities that reposition the heroes affected by shuffles, such as Crusader's Holy Lance or Shieldbreaker's Pierce or abilities normally used in suboptimal positions, such as Vestal's Mace Bash. Certain heroes such as Flagellant and Hellion can deal large amount of bleed, but can be easily disrupted by the Shuffle DOT, so it should be taken into account if you use these heroes. She has many attacks that deal massive damage, can stun two heroes at the same time, and can reach 75% PROT thanks to the Parasite Egg when it rips off from the hero.Īs the Countess has 3-4 rounds and a large amount of protection, bleed damage or direct armor piercing proves to be effective against her. However, the transformation ability, Metamorphosis has 0% accuracy and hits very rarely.īloodlust Form is her most dangerous form, having 4 actions per round, plus increased stats and resistances. When transforming to Bloodlust Form, she applies Horror and cures status effects such as Bleed and Blight. In her Flushed Form, she has only one action per round, and it's her weakest form because she has no way to deal HP damage. After that, she will change form to Flushed. ![]() The abilities Sway with Me and Love Letter can no longer be riposted as of The Color of Madness update. every turn the hero affected will be shuffled, making party compositions that rely on a stable position bad for this boss fight. She can also apply Stumble, which could be seen as a Shuffle DOT, i.e. In this form, she injects a Parasite Egg to a hero, dealing damage over time until it rips off, dealing massive damage. She starts in a Thirsty form, with 3 actions per round. She has three forms, each with unique attacks, stats, and resistances. It's a long distance between the Countess's room and any Wine crates, so if you have to retreat to the Hamlet due to the battle going awry, you will need to prepare for a lot of backtracking on your next venture into the Courtyard. The Countess will be a tough battle, so you will need to take a moment to camp. Travel north, unlock a red gate on either side (head for the east gate for a chest containing a Crimson Court trinket), and from then on it's a straight corridor leading right to the Countess. Collect it and backtrack, for the upcoming green gate cannot be opened yet. You will eventually come across a chest in a corridor holding the red key. Instead, go south from the yellow gate room, then take either the east or west branch, and ignore any northbound branch at the next T-junction. Don't travel to the sides, as they are incredibly long corridors that lead to dead ends. With that in tow, journey south, unlocking the gate. The third leads to a chest holding the yellow key. Ignore the first two side branches as it leads to a dead end. Start with traveling down the west side of the map. Your main goal is to defeat the Countess, located in the very center of the map. The map is largely symmetrical barring the paths branching out to either side. The route to the Countess is a fairly long but straightforward one. Her coming back to life triggers the events of the Crimson Court DLC. An insectoid vampiress, she is the source of the Crimson Curse, as her corrupting blood was spread around the Courtyard's guests by the Ancestor's machinations, following her murder by his hands. The Countess is the third and the final boss of The Courtyard fought during the "Bewitching Predator" (LVL 6 Epic) quest. ![]() My head throbbing to the growing whine of winged vermin come to drink the tainted blood. I stood reborn, molted by newfound knowledge. A single drop of that forbidden tannin gifted me with a dizzying glimpse of the hibernating horror beneath my feet and in that moment, I understood the terrible truth of the world. But my exultation was cut short, as the attending gentry turned upon themselves in an orgy of indescribable frenzy. The air pulsed with anticipation as I revealed the unnatural terroir of the house vintage. Mercifully, the morbid encounter resolved itself in my favor, and I set to work pursuing degeneracy in its most decadent forms. But as the moment of murder drew nigh, the gibbous moon revealed her inhuman desires in all their stultifying hideousness. Driven half-mad by cloying vulgarity, I plotted to rid myself of this lurking threat, in a grand display of sadistic sport. Though outwardly urbane, I could sense in her a mocking thirst. A bewitching predator slipped in amidst the swarm of tittering sycophants. In those younger years my home was a hive of unbridled hedonism, a roiling apiary where instinct and impulse were indulged with wild abandon.
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